

Getting a Game Over takes away the Rank Medal from the player. When a mission is cleared with a Rank Medal in hand, the player's rank and total health is increased. Each difficulty would require a certain number of shots to land, so sticking to eg vulcan-only should show a clear pattern within the scores.The Heroine with Super Devil Mode on and maximum health.Ī Rank Medal is a special collectible in Metal Slug: 1st Mission.Ī Rank Medal appears as an orange shield with sparks. I guess it should be possible to definitively figure out which Anthology difficulties relate to which arcade difficulties by repetitively recording footage of the level one boss battle and noting exactly how many points are earned. This is possibly most obvious with the first soldier you run into after beating Allen in MS1: on lower difficulties he throws a grenade every second or two, but on maximum he never pauses.Īs far as I know difficulty doesn't cause extra enemies to turn up or anything easily measurable like that, though. In any case, difficulty also affects enemy aggressiveness as well as health. Not sure where "MVS" falls on the scale of things. The choices are Easy, Normal, Hard, and MVS.

The arcade ROM can also be flipped into "console" mode, in which case you do get a limited number of continues and the difficulty + lives per continue are set through a proper in-game menu. You can prevent the use of continues, but you can't limit them to some arbitrary number: the intention is that you're buying them with coins, after all. The same menu also lets you toggle blood and a few other minor details. Arcade difficulty is configured from 1 to 8 through the soft DIP menu, and is separate to things such as lives and whatnot.
